Many indie teams have tried to balance plentiful jokes with quality humor, but this is a very hard thing to achieve. don’t particularly try to achieve well-written side characters and one-off jokes that actually land. Most NPCs in games like this, be it Pokémon, older Final Fantasy titles, etc. The other thing that I feel gives this game such a boost is the dialogue. There are even optional unlockable accessories that you can wear, such as fun hats. As the game goes on, different quests require you to don different outfits, and your character’s appearance changes to reflect that. Your character can be customized more than you might think, as you can adjust skin color, hairstyles, and clothes in hundreds of different combinations as you see fit. Different upgrades will be used to maneuver your way through the environment and to solve puzzles, adding another layer of gameplay on top of the monster battling. This all might be a thinly veiled version of a Professor granting you a Pokédex, but with the addition of new components that can be slotted into your Gauntlet (yes, you have a dope gauntlet like it’s a Yu-Gi-Oh! Duel Disk) make the game progression much more interesting. By joining this “Titan Taskforce”, you are granted access to new innovations that will aid in your work. The basic premise is that your character has recently been hired by a massive technology company, Lux Solis, to research six “Titans” that can be found throughout the region. TRAGsoft has laid out an interesting concept filled with smart writing and fantastic jokes. Coromon is accommodating of whatever you want your experience to look like.3) GRAPHICS/AUDIO – TERRIFIC THROWBACK STORY – YOU ARE AN UNPAID INTERN If a player is having trouble, they can enable options that mechanically simplify fights instead of simply changing enemy stats and, likewise, if a player finds it too boring, they can ratchet up the tension with even harder mechanics. In terms of customizability, Coromon is on another level, offering an extensive array of options. By leaving its tutorial in the hands of the player, Coromon becomes enjoyable to everyone, abandoning conventional walkthroughs for those who’d rather cut to the chase while still providing an entry point for those who may need the help. This allows players to choose what they need to know: a brand new player can absorb the mechanical quirks by reading every summary, but a more experienced fan can choose to only read about certain mechanics. One example is the way the game handles tutorials, handing players a stack of books early in the game that they can choose to read or ignore. They can choose to load their party up with glass cannons who can one-shot every enemy but can’t take a punch or defense-heavy monsters who launch wars of attrition against their enemies or just well-rounded fighters.Ĭoromon has other distinctions, too. The player has more agency in how to approach their team. Potential adds a level of mechanical intricacy to the Pokémon formula that instantly sets it apart. When the potential bar fills completely, the player receives a handful of points that they can use to customize the coromon’s stats. Every coromon you capture has a different level of potential, on a scale from “standard” to “perfect,” which determines how quickly their potential bar fills. The title follows the same conventions as Pokémon, starring a young adult setting out on their own to catch monsters in the woods, but it builds on that base in some surprising and delightful ways.įirst, and most importantly, Coromon introduces a system called potential. On March 31, independent studio TRAGSoft released its first game, a creature collecting RPG called Coromon. Most of them are pretty good, but there’s never been a truly great Pokémon game. There are eight titles in the series, and they all follow basically the same structure. Did that sound familiar? If it did, it’s probably because you’ve played literally any Pokémon game.
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